- Turn both of my conference papers into journal articles.
- Create and execute the experiment that I outlined in my last post.
In order to turn a conference paper in to a journal article you need to demonstrate that you have added about 30% more work to the conference paper. This is up to interpretation by the individual and can come in many different forms. For example, in one of my papers we performed an additional small experiment so that we can make comparisons between task performance in the real world and the virtual one. We also plan on adding in a lot of detailed analysis that we had to leave out of the original paper due to length. We analyzed eye gaze of each of our participants and made some conjectures on what that meant to our results. Also, in my other paper we have performed another experiment and have one other one planned so that we can make some claims about the ties between and importance of motor and visual feedback.
This was a week that reminded me of the patience needed in order to conduct research; equipment breaks, timelines are flexible and new obstacles seem to appear at every turn.
I started the week off by talking to one of my co-authors on the first paper I published. She has worked closely with Professor Bodenheimer and I in all parts of the paper. She also conducted the real-world Stepping Stone task and I need her to help us analyze the data so that we can begin the journal paper. We setup a Skype call for Friday so that we could get the analysis finished, but she had to leave the office early and the call was rescheduled for Monday, January 30th.
The rest of the week I spent in the lab trying to get a good start on conducting the third throwing experiment and also beginning to implement object interaction using the Cyberglove. I had done some work with the Cyberglove when we first purchased the pair of gloves 2 years ago so I pulled up that code and wrote a short script in Python, hoping to have a quick and simple initial implementation of my system. Unfortunately, it seems that the use of the Cyberglove crashes the Vizard executable and I will have to contact the Vizard support team in order to see if they have a fix for this problem.
Putting the Cyberglove work to the side, I brought in a subject to perform a pilot study of the throwing experiment. This experiment will involve asking the users to judge alterations in trajectories of their own throws and other people's throws. I had my subject all suited up (so that I could provide him with an avatar character) and began the experiment when I realized that our head-tracking system had an error and was not receiving/sending out the appropriate orientation data. Without this data the Virtual Environment is useless, as the user cannot effectively interact with the environment. I was unable to come up with a quick fix for this issue and will now have to work with the graduate students in the lab to solve this problem, as it will effect all of our research.
I was able to make some progress in developing code, and there is always something to learn when solving a problem in the lab; this week's biggest lesson, however, was a reinforcement of Murphy's Law: If anything can go wrong, it will. And this only gives me more motivation to spend time in the lab this coming week and get my projects back on track!